PureAsbestos
PureAsbestos
Yeah, the palette gets reordered. I think the root problem is that there's no way to take a 2D array of integers and save it as an indexed image directly....
If Pillow is indeed capable of this functionality, perhaps an issue should be submitted to imageio to take advantage of it (seeing as it already relies on Pillow).
These are nice suggestions. Unfortunately I think most of them would require significant fighting with my GUI library. We'll see what happens I guess
Is this related to #6989?
Behavior for an automatic fix: ``` if mask_index >= palette_size: make a new palette entry and set it as the mask ```
I believe I've run into this issue while working on my pixel art editor. I am using Godot 4.4.1.stable, Compatibility renderer. I have a SubViewport that I draw some 2d...
Because I am using the Compatibility renderer, `RenderingDevice.texture_get_data_async()` is not a valid workaround