Josh Pullen
Josh Pullen
@ThatXliner No. In this new structure it would technically be up to the importers/exporters to decide what to do with unused resources, but sb-edit core should definitely be able to...
> In my opinion, if you import a project into sb-edit, then export that same project in the same format, its structure, or at the very least its behavior, should...
> Also, what about sound menus? Sprites must always have at least one costume, but what happens if we need to "fix" a sound menu when the sprite has zero...
I see what you're saying. There might not be a reasonable solution that does what I'm hoping for. As a user of `@sb-edit/core`, I want to be able to do...
This makes sense, and I definitely want to make these sorts of optimizations. I'd prefer to use code written by someone else for this kind of thing. It seems like...
All excellent points. I'm sold. 👍 > PS: If you don't mind, do you have any particular plans for reviewing some of the PRs stickin' around? I completely understand if...
Nice! I kinda forgot that you can declare whatever you want within the for loop. Just to make sure: we should never run into a case where the code within...
> no arbitrary property accesses that aren't prefixed on this.vars, this.watchers, this.stage.vars etc. I just realized that custom blocks are converted to methods with inputs as parameters, which have no...
> That is terrifying :) I felt that and agree. 😅 But I think your proposed solution makes sense.
In the future, I would consider using i, j, k, etc. as opposed to i, i2, i3, etc. but this PR is perfect for now.