Turner Bass
Turner Bass
Yeah that's what I was thinking too. So are we thinking just leave it?
Okay I see what you're saying now!
What about in `code/interp.h`? ```cpp #define ML MAX_LEVEL /* implementor */ #define L1 MAX_LEVEL - 1 /* creator */ #define L2 MAX_LEVEL - 2 /* supreme being */ #define L3...
There are a few other things I'm seeing in `merc.h` called `affects` that seem to be related to these and it might make sense to move those into a `behaviors/affects`...
Just found a whole bunch of these that seem more like enums in [code/merc.h#L323-446](https://github.com/rezalas/riftshadow/blob/34d3924bc5e3ad52cef8c2da79f01d807a91d967/code/merc.h#L323-L446)
`code/merc.h` - [ ] [Mob Program action enum](https://github.com/rezalas/riftshadow/blob/34d3924bc5e3ad52cef8c2da79f01d807a91d967/code/merc.h#L350-L361) - [ ] [Item Program action enum](https://github.com/rezalas/riftshadow/blob/34d3924bc5e3ad52cef8c2da79f01d807a91d967/code/merc.h#L367-L384) - [ ] [Room Program action enum](https://github.com/rezalas/riftshadow/blob/34d3924bc5e3ad52cef8c2da79f01d807a91d967/code/merc.h#L390-L395) - [ ] [Area Program action enum](https://github.com/rezalas/riftshadow/blob/34d3924bc5e3ad52cef8c2da79f01d807a91d967/code/merc.h#L401-L406) -...
What do we think about this one for the ASCII Characters? [merc.h lines 1117-1159](https://github.com/rezalas/riftshadow/blob/34d3924bc5e3ad52cef8c2da79f01d807a91d967/code/merc.h#L1117-L1159) ```cpp #define ASCII_A 0 #define ASCII_B 1 #define ASCII_C 2 #define ASCII_D 3 #define ASCII_E 4...
@sean-gilliam I've noticed that you have moved some of the weather `#define`s to enums in a spearate file. Is there a certain pattern you guys are wanting to follow for...
Have there been any insights into this since 2018?
What kind of skills could a Druid have in this game? This feels like a full feature so I feel it could be beneficial to have smaller issues to cover...