ppmdu
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Combined code for several utilities used to export and import things to and from the "Pokemon Mystery Dungeon : Explorers of" games on the NDS.
Here are finally all the changes I made to the XML files for SkyTemple so far :) I'm open for feedback! If you feel like something should be done different,...
Some of the tracks I have exported appear to have missing instruments when attempting to play them back. Very noticeable on `7_B_MAP_GUILD_01` where channel 10 is mapped to intro trumpet...
Hello. I actually tried to compile a single file on linux, with clang, not using the solution. I've made a virtual environnment with `nix-shell -p pugixml -p poco -p clang...
I noticed when playing back certain songs, some instruments sound very out of tune, some more than others (synths especially). I also found that this was already a known issue...
## Command ``` ppmd_statsutil.exe -e -pokemon -moves -items -scripts -romroot "F:\SkyEditor\The World of Pokémon\BaseRom\Raw Files" "output" ``` ## Expected behiavor The specified data is extracted properly. ## Actual behavior Unsuccessful...
I was able to get Instruments #1 through #13, but the Instrument #14 is missing from the exported output. I even re-verified if the template XML is corrupted and re-created...
recompiling items using statsutil seems to corrupt items past a certain point. Apparently past the brick break tm entry. Will need investigation.
AudioUtil: Extracting all 999 BGM files together causes M02_BGM_D_02 to have mismatched instruments
Extracting it by itself is fine, though. Also, this doesn't seem to affect any other tracks as far as I'm aware. By itself: [test.zip](https://github.com/PsyCommando/ppmdu/files/441354/test.zip) With m01_bgm_d_01 and m03_bgm_d_03 added in:...
999 stores its sound effects in .se SIR0 containers that contain swdl and sedl files and from what I can tell there's no straightforward way to extract the sound effects...
As requested by someone, I'll add these features to audioutil.