Viacheslav Alferov
Viacheslav Alferov
@ColtonIdle I mean, half a year ago clustering wasn't available in Compose Google Maps. How did you enable it here? ` GoogleMap(Modifier.fillMaxSize(), content = content)` Or you added old xml-based...
It's something good. Does it have the close to Compose performance or it updates 60 FPS?
I found some work-arounds for old non-compose clustering like [Make Your own Cluster Rendering](https://stackoverflow.com/questions/73991594/google-map-clustering-issue-on-jetpack-compose) or [change maxZoom](https://stackoverflow.com/questions/63180869/markers-which-have-identical-coordinates-dont-collapse). But it doesn't work for the compose version.
Is there a way to show selected marker differently at the moment? The patch is useful.
> @Psijic Were you able to build it on Python 3.8 or higher? No, even after some hacks were implemented. Also they released a new version with modern Python support...
Zoom change. > I see no extra code repeats
All looks ok with `MapilionMvtTileSource`.
I'd like to get n-level neighbours. Current `GeoHash.neighbours()` returns n=1 level as does `gridAsString`. Chatbot says: To find the n-level neighbors of a geohash, you can use a recursive approach....
My game is bought via EGS (Epic games store) and I use Heroic to launch it under Linux. I also have Steam but without PP.
> I don't think the PPModEnabler was ever made with Linux ever in mind, so trying a trick like that will not play nice. My advice is to play on...