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A proof-of-concept widget for integrating Qt and OpenSceneGraph in a thread-safe manner

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Hello - I'm new to Qt5/OSG... I'm trying to build an app using at least your design, if not your classes directly, just to take baby steps in integrating OSG...

help wanted

When you set viewports, you need to multiply the sizes with `devicePixelRatio()` to ensure the view is not "half the size". This happens in many other OSG/Qt examples as well....