UEGitPlugin
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Crash during pull
Whenever we pull new changes, it crashes the majority of the time. Looking at the Unreal crash log, it references this line.
https://github.com/ProjectBorealis/UEGitPlugin/blob/release/Source/GitSourceControl/Private/GitSourceControlProvider.cpp#L691
Could you show the full crash log, please?
Could you show the full crash log, please?
Is there a way I could PM you? I am worried there may be semi-sensitive information in the crashes that I would rather not post publicly
Sure, join our Discord and you can find me there
Hi, sorry, were you able to DM me there?
Hi, sorry, were you able to DM me there?
I did yes
Stack trace:
UnrealEditor_GitSourceControl!GitSourceControlUtils::ReloadPackages() [UEGitPlugin-3.09\Source\GitSourceControl\Private\GitSourceControlUtils.cpp:1007]
UnrealEditor_GitSourceControl!<lambda_bb4751f7f140b49e7fe4263f109a36ad>::operator()() [UEGitPlugin-3.09\Source\GitSourceControl\Private\GitSourceControlUtils.cpp:2152]
UnrealEditor_GitSourceControl!SetPromise<TUniqueFunction<void __cdecl(void)> &>() [Engine\Source\Runtime\Core\Public\Async\Async.h:61]
UnrealEditor_GitSourceControl!TGraphTask<TAsyncGraphTask<void> >::ExecuteTask() [Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
Errors:
Assert: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2490] Objects have the same fully qualified name but different paths. New Object: %s /Engine/Transient.%s_3 Existing Object: %s /Engine/Transient.%s_3
Crash: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000100000019
Is this happening with the latest release?
Is this happening with the latest release?
I will try to find some time to re-evaluate. Thanks!
still happening
Hey we are also getting this bug and its killing us. We suspect that the pull works perfectly and the git lfs unlocking of files is where the crash is. Can we join your discord please?