Syncing Crashes Editor
Hey! I really want this to work, as the plugin and the new refactoring looks amazing. I'm having some issues when trying to sync from engine. Pushing and checking works perfectly. UE5.4.2 - Verified Engine files, tried Blank project as well The plugins/content errors appear when pushing too, but does not crash the editor
I'm also getting a similar behavior: pushing works ( I haven't figured out if checking works correctly ), while syncing causes a crash. Interestingly, my logs contain an access violation error. I'm using UE5.4.3 Crash.log
Same issue here with access violation error. I've had issues where pushing/submit content shows as done in the 5.3.2 editor. But no git commit is seen on the git server and others do not get the work when they update. I have had to manually push from git command line.
The access error may be due to stuff being loaded in memory and pulling tries to update those files. You can switch to a new blank/empty map and try pulling again and see if the access violation error happens or not.
Could any of you try PackageReload.EnableFastPath 0 in console before pulling?
I tried it now, and it seems to produce the same crash without any difference I can see from the Logs I had earlier :( Log.txt
Unfortunately this plugin is not ready for production use
This is hard to figure out since I can't reproduce it in my projects (even in a blank project). If there is a minimally reproducible project/git setup you can create with this issue, it would be really nice.