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ACE interactions for adding door tape numbers & closeable doors

Open sevn10 opened this issue 4 years ago • 11 comments

When merged this pull request will:

  • Add ability via ACE interaction on the outside of the helo to choose or clear the use of door tape numbers
  • Add ability via ACE interaction on the outside of the helo to close and open cabin doors

sevn10 avatar Apr 04 '21 03:04 sevn10

Do checks need to be added to determine whether or not something is blocking the doors?

Consider https://github.com/Project-Hatchet/public_h-60/blob/9fd7416d1b8d54a6ad8bfc9caf0f5f73407fbeeb/addons/uh60_misc/functions/fnc_canInteractCabinDoor.sqf

BroBeansCPG avatar Apr 14 '21 00:04 BroBeansCPG

Maybe explore the using of ace interaction on the door handle memory point

BroBeansCPG avatar Sep 04 '21 09:09 BroBeansCPG

That could be good, but I believe I'll need to be reminded on how to find that memory point. I can ping you on discord to clarify.

sevn10 avatar Sep 04 '21 17:09 sevn10

What is the current status of this. @sevn10 ?

@AdozenBABYdogs give this a test and let me know the results

A26mike avatar Sep 09 '21 03:09 A26mike

@A26mike I need to talk to you or brobeans, I'm not sure how to find the ACE memory point. I could try to revise this afterwards.

sevn10 avatar Sep 09 '21 04:09 sevn10

What is the current status of this. @sevn10 ?

@AdozenBABYdogs give this a test and let me know the results

Also the door numbers were added in #130

BroBeansCPG avatar Sep 09 '21 10:09 BroBeansCPG

@A26mike I need to talk to you or brobeans, I'm not sure how to find the ACE memory point. I could try to revise this afterwards.

DM me on discord

BroBeansCPG avatar Sep 09 '21 10:09 BroBeansCPG

When merged this pull request will:

  • Add ability via ACE interaction on the outside of the helo to choose or clear the use of door tape numbers
  • Add ability via ACE interaction on the outside of the helo to close and open cabin doors

Door numbers work, doors open from the outside

AdozenBABYdogs avatar Sep 16 '21 16:09 AdozenBABYdogs

Suggested next step

  • add animation for exiting with doors closed
  • add check for if doors are open, if they are not, animate the player getting out
  • disable player's from being able to fire while doors are closed

AdozenBABYdogs avatar Sep 16 '21 16:09 AdozenBABYdogs

@sevn10 The mempoint names for the door handles are cabindoor_L_handle and cabindoor_R_handle

YannikH avatar Oct 12 '21 08:10 YannikH

Please see vtx_uh60_misc_fnc_canInteractCabinDoor for [un]locking the door seats on MH and HH models.

How often do you need to change door numbers mid-mission? It's probably be better left to mission-maker setup, I'm thinking. Maybe separate PRs for doors and numbers.

ampersand38 avatar Nov 30 '21 15:11 ampersand38