ACE interactions for adding door tape numbers & closeable doors
When merged this pull request will:
- Add ability via ACE interaction on the outside of the helo to choose or clear the use of door tape numbers
- Add ability via ACE interaction on the outside of the helo to close and open cabin doors
Do checks need to be added to determine whether or not something is blocking the doors?
Consider https://github.com/Project-Hatchet/public_h-60/blob/9fd7416d1b8d54a6ad8bfc9caf0f5f73407fbeeb/addons/uh60_misc/functions/fnc_canInteractCabinDoor.sqf
Maybe explore the using of ace interaction on the door handle memory point
That could be good, but I believe I'll need to be reminded on how to find that memory point. I can ping you on discord to clarify.
What is the current status of this. @sevn10 ?
@AdozenBABYdogs give this a test and let me know the results
@A26mike I need to talk to you or brobeans, I'm not sure how to find the ACE memory point. I could try to revise this afterwards.
What is the current status of this. @sevn10 ?
@AdozenBABYdogs give this a test and let me know the results
Also the door numbers were added in #130
@A26mike I need to talk to you or brobeans, I'm not sure how to find the ACE memory point. I could try to revise this afterwards.
DM me on discord
When merged this pull request will:
- Add ability via ACE interaction on the outside of the helo to choose or clear the use of door tape numbers
- Add ability via ACE interaction on the outside of the helo to close and open cabin doors
Door numbers work, doors open from the outside
Suggested next step
- add animation for exiting with doors closed
- add check for if doors are open, if they are not, animate the player getting out
- disable player's from being able to fire while doors are closed
@sevn10 The mempoint names for the door handles are cabindoor_L_handle and cabindoor_R_handle
Please see vtx_uh60_misc_fnc_canInteractCabinDoor for [un]locking the door seats on MH and HH models.
How often do you need to change door numbers mid-mission? It's probably be better left to mission-maker setup, I'm thinking. Maybe separate PRs for doors and numbers.