ProbablePrime

Results 107 comments of ProbablePrime

If there are missing features you'd like you can open a separate issue to request them. Based on Aegis' description here the component meets the requirements.

Place GrabbableReparentBlock on Box(Holder), and it should work well, I am seeing some oddity with the cylinders being closer to the collider but after placing GrabbableReparentBlock and potentially shrinking the...

Its based on settings in the Grabber. It is not something you can change unfortunately.

Ok so, when you drop a grabbable, we do a physics based collider check that is sphere based. The sphere's size is based on the Bounding box of everything you're...

Oh and for additional information, the GrabbableRecieverSurface also has this 1.5 extra radius. So you should see similar behavior there but that's less apparent due to the surface's direction parameters.

I'll take a look at the code again when I get back, but from an initial look this might be a setup issue. I am not certain.

This just affected me while judging MMC entries, I will exterminate when i can ![](https://media1.giphy.com/media/TElUQ8phjH7qr8lI1r/giphy.gif?cid=790b761125xn83jjpplkb8gf2jokpbgz5366h2edqcc9o7zv&ep=v1_gifs_search&rid=giphy.gif&ct=g)

@yoshiyoshyosh Can you shove some images through: https://github.com/cloudinary/ssimulacra2 There's also: https://github.com/Yellow-Dog-Man/Ssimulacra2.NET