prismarine-web-client
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Find better blending settings for block breaking textures
Current state:
Expected:
By the look of it, it seems to be a different blending mode and not simply a different oppacity. I've changed the blending mode to multiply which i think is close enough (but a bit too dark). There isn't really a way to control how much light/dark the cracks should be without editing the texture. So let me know if you consider it fixed.
Yep, it's better, but I'd like to keep the issue for now in case someone wants to further improve it :) Might even try it myself later, gotta get familiar with three.js