minecraft-data
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Language independent module providing minecraft data for minecraft clients, servers and libraries.
Block and item tags are used throughout Minecraft, such as in recipes and entity selectors. For example, the `minecraft:wooden_axe` recipe requires two `minecraft:stick` and three `#minecraft:planks`. In general these are...
Material information is used for computing mining speed based on other parameter, but there is one fundamental problem: recent Minecraft versions just do not use materials for anything except colors...
May help to keep quality high Some examples: * are items from recipes all presents in item file * are all states uniques in blocks.json * does the display name...
Add the color the block is rendered with on map items. Useful for bots/tools that want to represent the world without using 3D rendering.
steve files, block2j etc would be good to add schemas and list these files in readme (cc @extremeheat ) it's now all available through nmd
I have the exact same issue as this https://github.com/PrismarineJS/mineflayer/issues/1172 but with `soul_lantern`. As soon as mineflayer is close to a `soul_lantern`, the following exception pops: ``` prismarine-physics/index.js:107 for (const shape...
Hi, Maybe I'm missing something here... Is there any data about how things like Iron Ore gets turns into Iron Ingots? It's obviously not a crafting recipe...
https://github.com/PrismarineJS/minecraft-data/blob/381f51e9c7481098c5b0690fd074b4d943d7171d/data/pc/1.12/blocks.json#L413-L416 May be instead of adding "(no decay)" in block displayName, create new field with description? Like this: { "metadata": 4, "displayName": "Oak Leaves", "description": "No decay" },
[Github Repo](https://github.com/myoun/kotlin-minecraft-data) I am making a wrapper for kotlin.
This would be significantly useful information to use. Such as what items are dropped and if only dropped under a specific condition, such as player killed or naturally killed. This...