QuiltiX
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QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Mockup: ![image](https://github.com/PrismPipeline/QuiltiX/assets/12091420/4865c318-865f-4405-b127-aaf9827462d7) Add information on hover
This will help us stay up to date with https://vfxplatform.com/ and ship QuiltiX to Mac
When we switch to USD 24.03 we should definitely give this a try. It could improve the UX 10x Relevant commit: https://github.com/PixarAnimationStudios/OpenUSD/commit/d9c820ffed38ee9a044a3e41764b880ab20cc99f See changelog: https://github.com/PixarAnimationStudios/OpenUSD/blob/3bcae24e7d62b732b9cb2ac47cdcaab41bf9ca7f/CHANGELOG.md?plain=1#L301
## Issue Separate and combine types and connections are improperly set / created ## Environment Tested with 0.4.1. ## Test If you create a separate node and then a combine...
## Issue If a file has a nodegraph definition included in the file it is loaded in and is editable. This can be "dangerous" as the graph implements a definition...
This fixes the issue mentioned in https://github.com/PrismPipeline/QuiltiX/pull/38 Reference: https://academysoftwarefdn.slack.com/archives/C0230LWBE2X/p1706898708018699
## Issue Type matching does not take into consideration "channels" qualifiers. That is an input can have a channels qualifier which extracts out a set of channels from an upstream...
## Query I am curious as to the recommended way to set up search paths for using Usd. ## "Default" Setup - No USD env vars pointing to a Usd...
### Issue A gltf image node which is of type vector3 ends up being a color3 after load for some reason. This is an example file: ```xml ``` The errors...
## Query Not an issue but wondering what is the JSON file which you save using `RMB->Save As` in the graph used for ? Can you load it back in...