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fixed shader packs detection

Open Trial97 opened this issue 1 year ago • 2 comments

Parent PR: #1657 fixes #1803 fixes #1807 (this part needs more testing)

  • the 1803 was because instead of removing the files we just filtered them so I connected the onParseFailed slot with the removal of that resource
  • observed that some parse tasks exit without emitting any signals(if the file is not a valid resource then the task would never finish). This is not a big deal but because I added that emitFailed it may remove from display some resources

Trial97 avatar Nov 10 '23 17:11 Trial97

I was gonna test this, but the CI builds are expired xD looks like I can't manually rerun them either

TayouVR avatar Mar 20 '24 19:03 TayouVR

Retriggered the build.

Trial97 avatar Mar 27 '24 16:03 Trial97

I'm gonna merge this as it is meant for the 9.0 and I presume that that's enough time to test this out in nightly.

Trial97 avatar May 18 '24 09:05 Trial97