PrismLauncher
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fixed shader packs detection
Parent PR: #1657 fixes #1803 fixes #1807 (this part needs more testing)
- the 1803 was because instead of removing the files we just filtered them so I connected the onParseFailed slot with the removal of that resource
- observed that some parse tasks exit without emitting any signals(if the file is not a valid resource then the task would never finish). This is not a big deal but because I added that emitFailed it may remove from display some resources
I was gonna test this, but the CI builds are expired xD looks like I can't manually rerun them either
Retriggered the build.
I'm gonna merge this as it is meant for the 9.0 and I presume that that's enough time to test this out in nightly.