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Bepinex Conversion/Subnautica 2.0 Update

Open MrPurple6411 opened this issue 2 years ago • 4 comments

Converted mods to Bepinex Updated to async Spawning systems Updated HandReticle interaction text to new system Converted Loading saveData to asyc due to the need to spawn items in coroutines Removed mod.jsons for QMM Set all versions to 1.0.0.0 for new Bepinex releases. Setup PostBuildEvent to auto zip produced builds for upload with new folder structure.

Still needs LOTS of testing and probably fixes but this is just the start + some fixes.

MrPurple6411 avatar Dec 29 '22 09:12 MrPurple6411

So far, I've encountered following issues:

  • the orb and finished product in ion cube generator are purple Zrzut ekranu (298)
  • More importantly, I saved the game with 2 cubes inside the generator and 3rd one at 10%. After I reloaded the game, the generator got darker textures for some reason and it got stuck on loading screen Log from before the game reload: qmodmanager_log-Subnautica.txt And after: qmodmanager_log-Subnautica.txt Another game reload restores the generator to normal and removes it's contents

Zemogiter avatar Jan 02 '23 21:01 Zemogiter

Another issue I found: Custom Batteries spam this in the log:

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at SkyApplier.HasMoved () [0x00000] in <8fa37f01eb4e4445bf8f132f9c235569>:0 
  at SkyApplier.UpdateSkyIfNecessary () [0x00000] in <8fa37f01eb4e4445bf8f132f9c235569>:0 
  at SkyApplierUpdater.Update () [0x00031] in <8fa37f01eb4e4445bf8f132f9c235569>:0 

I'm saying it's that mod cause it's the only mod from this PR I'm using that uses SkyApplier in some way. qmodmanager_log-Subnautica.txt The log will say about missing mods but these I removed to get to the bottom of the problem.

Zemogiter avatar Jan 11 '23 17:01 Zemogiter

how far is this done?

moosje2003 avatar May 17 '23 13:05 moosje2003

any updates for this pr?

TaxMachine avatar Jun 12 '23 07:06 TaxMachine