Sparrow-Framework
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SPCompiledSprite only displays a limited number of objects
According to this forum thread, compiled sprites suddenly stop to display the objects if a certain number is displayed (somewhere below 10k objects).
Find out where this limit comes from and document it, or -- if possible -- avoid that limit.
Here is another forum thread containing information on how to reproduce the problem: http://forum.sparrow-framework.org/topic/spcompiledsprite-limit