PrettyFlower

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Is this your third dock? ![image](https://user-images.githubusercontent.com/2081059/201404051-dad8a404-d08b-4a25-b7b3-a214c3116ec2.png) I think the issue is the ships can't figure out how to get there, so they immediately off themselves. I tried deleting that dock...

Looks like it is an Augustus specific issue. We'll have to compare the two to see what's going on. Here's a simpler test case to reproduce the issue. [Disappearing trade...

After looking into this a bit, the thing that changed from the original game is ships used to look for a reachable dock location when entering the map, but now...

Oh yeah if you’re talking about city rescue missions I haven’t gotten around to implementing those yet. Sounds like you’ve got a pretty good handle on the code though, I...

Looking at the code real quick, the game appears to be determining the cities to save if their type is EMPIRE_CITY_VULNERABLE_ROMAN. It also looks like you can only have one...

I took a look at how the calculation of travel months works and it's just adding 1 month per EMPIRE_OBJECT_ROMAN_ARMY or EMPIRE_OBJECT_ENEMY_ARMY. So I think the idea is you'd specify...

Yeah, we need to add some parsing code for it to empire_xml.c so that custom empires can specify the Roman and enemy army paths.

Yep. They’ll need a list of EMPIRE_OBECT_ROMAN_ARMY and EMPIRE_OBJECT_ENEMY_ARMY defined before they do that.

Yeah I noticed it gets better pretty janky around the edges. Any thoughts on what it should do around there?