RevilMax
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Exporter
Hi,
This is a great tool which I've used to test my model changes on RE2 remake, but unfortunately without the ability to repackage/export the animations then it will be of limited use, for modding animations at least.
I am interested in working on an exporter; has there been progress on it? I'm a c++ programmer IRL, however you did not provide any documentation so it is difficult to reverse engineer the code. Any pointers would be appreciated.
Could you please explain, what parts you don't understand? Also, this format is not fully researched, events are missing, and I believe I've seen some embedded scripts as well.
please make an exporter which only exports animation so they are in ue5 viable to import i cant import them after 3dsmax export into ue, everywhere else its working except UE