RevilMax icon indicating copy to clipboard operation
RevilMax copied to clipboard

Exporter for Unreal

Open zerum89x opened this issue 2 years ago • 3 comments

Any chance to update revil plugin to get workflow with UE 5, i cant import into unreal after i am exporting the animations in 3dsmax

zerum89x avatar Apr 18 '22 18:04 zerum89x

Can you elaborate? I don't know workflow in UE5, so you gonna need to explain a bit more what you want to do.

PredatorCZ avatar Apr 19 '22 07:04 PredatorCZ

I wanna import the animation files which i am import it with Revil plugin into 3dsmax. After i am export this as a fbx file, UE doesnt wanna import this and no idea why. Everywhere is it possible (blender, unity etc) but in UE it doesnt work is there any chance to get an Importer for Maya or an exporter which could work for UE?

zerum89x avatar Apr 19 '22 09:04 zerum89x

If FBX can be imported in blender and unity and not UE, then it's something wrong with UE's importer. As far as I remember in UE4's docs, there was a minimal requirement for FBX version, might be the case. If UE5 supports GLTF, I would use that format instead.

PredatorCZ avatar Apr 19 '22 13:04 PredatorCZ