RevilMax
RevilMax copied to clipboard
Exporter for Unreal
Any chance to update revil plugin to get workflow with UE 5, i cant import into unreal after i am exporting the animations in 3dsmax
Can you elaborate? I don't know workflow in UE5, so you gonna need to explain a bit more what you want to do.
I wanna import the animation files which i am import it with Revil plugin into 3dsmax. After i am export this as a fbx file, UE doesnt wanna import this and no idea why. Everywhere is it possible (blender, unity etc) but in UE it doesnt work is there any chance to get an Importer for Maya or an exporter which could work for UE?
If FBX can be imported in blender and unity and not UE, then it's something wrong with UE's importer. As far as I remember in UE4's docs, there was a minimal requirement for FBX version, might be the case. If UE5 supports GLTF, I would use that format instead.