youtd2
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Classic community-driven session-based Tower Defense game with RPG elements.
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Last entries in logs which might caused the crash: ``` ... Creep has been spawned [Creep:]. Project FPS: 75 (13.33 mspf) Creep has been spawned [Creep2:]. Vulkan queue submit: Swapchain...
Reported by a player
Currently it is not possible to start placing a tower if you can’t afford it. But… * it would be nice to see the range of a tower and whether...
Track this issue here: https://github.com/godotengine/godot/issues/70691
Seeding
For doing a high-score match on two different devices with the same waves, it would be practical to a) have the random waves, item drops and random gamemodes be derived...
It would be neat to be able to pause (without the menu) and accelerate time in singleplayer. Pausing can help slow readers to thoroughly read all the item descriptions the...
https://github.com/Praytic/youtd2/blob/5f8beed8c828240b107bf1b7f661ce1cafc74d3a/src/creeps/wave.gd#L336 look at 383 line https://github.com/Praytic/youtd2/blob/5f8beed8c828240b107bf1b7f661ce1cafc74d3a/src/creeps/wave.gd#L383 --- By the way I don't really understand creep_size naming that. I think it's kind of like creep_category. creep_category -> creep_race (sorry, my English...
- Fixed: [_get_average_ingredient_level](https://github.com/Praytic/youtd2/blob/72695e52f2f43d13ccc5684d1f60caae64e782f0/src/game_scene/horadric_cube.gd#L282C1-L297C51) which only skips numerator additions for non-permanent items while keeps denominator the size of item list - influences/fixes Imbue recipe - Removed unnecessary luck messages for recipes...