youtd2
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Create sprite sheets for every creep model
Prerequisites To complete this task, you will need access to our FBX models. Ask @Kvel2D or @Praytic to provide you with these models.
Step 1
Download models from Google Drive. Open them in Blender and apply stylistic changes. This step requires the contributor's 3D modeling skills. Eventually, each model should have the same stylistic effect:
Avoid gloss or reflections, adjust contrast and brightness, and aim for hard color transitions (no gradients). Check how your render looks in Blender before moving to the next step.
Step 2 Apply the following animations from Mixamo to every model: https://www.mixamo.com/#/?page=1&query=standing+react+death - Death animation (overdrive: 100 | arm-space: 100) https://www.mixamo.com/#/?page=1&query=drunk+idle - Stunned animation (overdrive: 100 | arm-space: 100) https://www.mixamo.com/#/?page=1&query=floating - Floating animation (overdrive: 100 | arm-space: 100) https://www.mixamo.com/#/?page=1&query=slow+run - Slow run (overdrive: 50 | arm-space: 100 | in-place = true) https://www.mixamo.com/#/?page=1&query=drunk+run - Fast run (override: 80 | arm-space: 100 | in-place = true)
https://github.com/Praytic/youtd2/assets/10060411/7dbdc7e2-0315-4ce9-9343-9ba90be1384e
Step 3 Download the resulting FBX model with animation and place it into the same directory on Google Drive where you downloaded the original FBX model.
Step 4 Follow Export models guidance to generate sprite sheets.
Step 5 Repeat for every model in the Drive:
- [ ] 'Human Archer - Proto Series'
- [ ] 'Human Knight - Proto Series'
- [ ] 'Human Mage - Proto Series'
- [ ] 'Human Peasant - Proto Series'
- [ ] 'Human Soldier - Proto Series'
- [x] orc-grunt-proto-series-v1
- [x] orc-peon-proto-series
- [x] orc-shaman-proto-series-v1
- [x] orc-warrior-proto-series-v1
- [x] orc_chieftain_proto_series
- [ ] orc-archer-proto-series-v1
- [ ] elf_archer_v1
- [ ] elf_assassin_v1
- [ ] elven_priestess_v1
- [ ] elven_queen_v1
- [ ] elven_warrior_v1
- [ ] elven_worker_v1
- [ ] undead_units