PowerfulBacon

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![image](https://user-images.githubusercontent.com/26465327/193338007-c79a974b-d279-4b61-8e32-d78b82988d32.png) Random ruins can spawn inside each other due to the async nature of loading only blocking off ruins at the end.

It seems like the asteroid station can run before map place completes, making the areas have invalid lighting

The issue with preview shuttles not working has been fixed. Passing async references around is honestly not the most ideal solution and SSshuttle is a little messy but it works.

It does use the callbacks in the holodeck, I think its runtiming. Let me have a look and get this fixed

Im so dumb, finish_spawning calls itself

I had a report that the backup shuttle was sent, however haven't been provided with the round ID. I assume its an issue with either admin shuttle spawning, or purchasing...

Seems to still be an issue as of 06/06/2022

Needs testmerge due to being a design oriented PR

I haven't seen the changes TG made to these UIs so some or all of these light be met already which is good, but I think these should be met...