PowerfulBacon

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Should be slightly tiled and animated. Would be super nice if we could have a countdown, goon-style

Include screenshots of everything that has changed, and preferably show the emotes actually animated too. I believe that there are a lot of emotes that should be removed and aren't...

I'm not really a fan of the blue emote overhead text either to be honest, but I guess thats an opinion. Show a before and after of that change in...

![image](https://user-images.githubusercontent.com/26465327/195082797-f6261de1-72dd-418d-b054-df3eb78907c5.png) This looks bad and just seems way too big. I can't really think of a specific reason to dislike them apart from it being a big OOC overlay that...

If anything, the emotes that display should be some kind of overlay to the character, for example a sad/defeated emote could have a blue gradiant from the top of the...

Hm not really a fan of the icon based emotes, since they are almost like meta-elements like UI overlays displayed in-world. Interested in what other people think though

I'm not done yet, I still got generators to refactor

This is going to need a pretty major rework to map loading, since the map loader checks tick a bunch and will probably need its own subsystem for running while...

A side note is that this will increase the speed of ruin generation since all rooms can be generated at the same time rather than one after the other