CyberFSR2
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FidelityFx Super Resolution 2.0 for Cyberpunk
Right now CyberFSR2 seems to be working in plenty of games, but there's some that don't really work at the moment, mostly due to custom-made GPU checks from the looks...
Warning! Google Translate In the game Control, when DLSS is activated, a polygonal mesh appears. For testing, 2 versions of the game from Steam and Epic Games Store were used....
I just wanted to see if I could get the dll loaded in HZD, ~~I installed IDA and tried to find relevant string, but I am still not sure if...
Starting with this build https://github.com/PotatoOfDoom/CyberFSR2/actions/runs/2888774513 it seems the image isn't reconstructed correctly anymore, it's super blurry and camera jitter is observable:  The same applied to RDR2 prior to #41...
Anyone tried modifying it for any UE4 game? Tried using the DL2 version that worked on other games (like Metro Exodus and Guardians) but no luck so far (tried on...
some games like Call of Duty: Modern Warfare (2019), Call of Duty: Black Ops Cold War, Call of Duty: Warzone, doesn't show me the DLSS option on the menu. none...
as stated in the mod description, in THEORY could be used in other games. Here is the idea: rebrand the project as a "dlss2fsr". once its stable. Maybe now is...
This is a report/request, not sure where to post it other than here, sorry for cluttering this issue tracker. So, it does work with two caveats, just like HZD it...