better-terrain
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Terrains don't always save/persist
Hi,
I've spent some of today playing around with this plugin in the hope it can fill the gap left by the built-in terrain system.
I've ran into a problem where the terrains aren't persisted when I restart Godot. I think I've identified the issue as being that I'm using a custom TileMap which is causing the terrains not to be saved.
There are no errors messages from what I can tell.