Pjs-2D-Game-Engine
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Processing.js 2D Game Engine
Dissolving the amount of gravity the closer something is to the ground would reduce lag. I have done this with many languages such as Processing and WebGL, trust me, it...
Tried making it work with Processing 2.1 and its here https://github.com/carlmacdiarmada/spriteengine I could be doing something wrong, doesnt recognise classes, soundmanager, spritemap etc
I'm trying to code some platforms that appear and disappear. If the player is above the platform, when it disappears, the player should fall down. Now the player stays at...
First of all, thanks for the awesome library! I'm working on a simple Processing (no JS) project for my bachelor. In my PDE file I need the setup() and draw()...
Right now it's a naive bounding box check, which will fail for angled boundaries.
Fiddling with the viewbox settings does not appear to restrict the draw context correctly. This might be the cause for massive slowdowns seemingly caused by the amount of repeated ground...