Polymega

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We just pushed out a hotfix for our project an hour ago that resolves this issue. Thanks for being patient with us about this!

When using a render resolution other than 1x, can you find a way to consistently make this happen? If we can readily test, we can then find a solution for...

We've seen footage of it happening; we just don't know how to consistently and easily make it happen.

Hi all, We've pushed out a hotfix yesterday that should address this issue. Launch the game and you should receive a notification that an update is available. Update the package...

I'm not sure what was last discussed in this thread, but we found the issue to be a memory overflow problem due to d3d8to9. We've since put in a fix...

We've had reports it's not wanting to connect based on location/region. I'm unsure at the moment why that is but it's something we of course want to look into. If...

Requested and awaiting `d3d8.log` file. Closing ticket for now. Please re-open if you're still experiencing this issue along with including an attaching of your `d3d8.log` file. Thanks.

We'll have to see if our lead programmer @elishacloud has any ideas on why this is happening.

We just updated our project with the fix we believe addresses this. Can one of you please update our project and let us know if you're still experiencing crashing when...