PolyMath
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Implementing image skeletization algorithms
Topological skeleton is very useful image representation. There was commercial children application Plopp which was build on Squeak and probably it used this approach. Links to the topic: https://en.wikipedia.org/wiki/Straight_skeleton, http://www.machinelearning.ru/wiki/images/f/f8/Gr_98_Mest.pdf (only in Russian sadly)
Thank you for your request. Do you know the data structures needed in order to implement such algorithms ? Can you elaborate a more precise plan to go in this direction ? Can you link to existing algorithms implementation in other languages ?
There are few good papers in English: http://sci-hub.cc/10.1007/978-3-642-21596-4_14, http://sci-hub.cc/10.1134/S0361768815050072