PoloniumRain

Results 89 comments of PoloniumRain

The Atomiswave BIOS file used by Flycast has changed. Maybe this was the problem? It was for me on Windows. The old Atmoswave `awbios.zip` BIOS that i used was 17KB...

@refractionpcsx2 So from your last comment in #3811 will you essentially need 64-bit precision on GPU's before this can be fixed? That would be a shame because this the biggest...

Sorry i took SO long (1.5 years lol) but i completely forgot to test this! I can confirm that Ripper now works perfectly, so i'll close this issue.

> Voodoo benchmarks on Zen4/Raptor Lake will be very interesting, yes! Please post those. I didn't get either of those CPU's in the end, but i'll definitely get Zen 5/9950X...

I was running this excellent [DOS port of Quake II](https://virtuallyfun.com/2015/06/02/porting-quake-ii-to-ms-dos-pt1/) and using the games 3dfx OpenGL renderer, so it's using Voodoo. That's what i meant by acceleration. This is just...

It's simple, both the Digital Foundry video and myself are only saying that it makes sense that running a game with Voodoo acceleration would produce a lower frame rate than...

Tested and working :) @boomercore The setting is in: Core Options > Video > Overscan Border Size.

I've finally found the cause of this problem... @schellingb It's related to the analog stick deadzone. At first i thought it couldn't be this because changing the deadzone setting in...

The problem with the RA deadzone setting is that it's disabled by default. I think most people will forget to enable it and have no idea that this issue is...

You're right and the problem was because i was using the D3D11 video setting in RetroArch. I then tried GL and the deadzone setting worked, but then i switched back...