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Ghost can drag a container with a mousetrap to themselves, creating a runtime.

Open N-Komaeda opened this issue 2 years ago • 0 comments

Brief description of the issue

If an armed mousetrap is inside of a container, a ghost can create a runtime by dragging the container's sprite to their ghost sprite.

What you expected to happen

Either nothing, or for BYOND to be SO weird that a ghost can successfully set off a mousetrap in a bag.

What actually happened

A runtime, according to Schnayy.

Steps to reproduce

Put an armed mousetrap in a container, ghost and drag the container sprite to your ghost sprite.

Additional info:

  • Server Revision: Found using the "Show Server Revision" verb under the OOC tab.
  • Anything else you may wish to add (Location if it's a mapping issue, etc) The ghost does not, in fact, actually set off the mousetrap. Tested this with a signalling array. image

N-Komaeda avatar Feb 06 '23 15:02 N-Komaeda