Polaris
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Ghost can drag a container with a mousetrap to themselves, creating a runtime.
Brief description of the issue
If an armed mousetrap is inside of a container, a ghost can create a runtime by dragging the container's sprite to their ghost sprite.
What you expected to happen
Either nothing, or for BYOND to be SO weird that a ghost can successfully set off a mousetrap in a bag.
What actually happened
A runtime, according to Schnayy.
Steps to reproduce
Put an armed mousetrap in a container, ghost and drag the container sprite to your ghost sprite.
Additional info:
- Server Revision: Found using the "Show Server Revision" verb under the OOC tab.
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Anything else you may wish to add (Location if it's a mapping issue, etc)
The ghost does not, in fact, actually set off the mousetrap. Tested this with a signalling array.