PolSpock
PolSpock
### New Pull Request Checklist - [x] I am not disclosing a [vulnerability](https://github.com/parse-community/parse-server/blob/master/SECURITY.md). - [x] I am creating this PR in reference to an [issue](https://github.com/parse-community/parse-server/issues?q=is%3Aissue). ### Issue Description This PR...
Hello, **Describe the bug** _Like i said in early 2023 [on Discord](https://discord.com/channels/833983068468936704/837215495496663040/1079824149217816616),_ On sandbox, if you respawn your Pawn without changing his controller type (so if the controller is based...
Hello :) I'm looking to create a community website based on Dillo framework. As https://blender.community/ works. However i'm not understanding how to build this project. I've already looked at https://dillo.space/docs/...
### Describe the bug According to [this discord discussion](https://discord.com/channels/833983068468936704/895597253316714497/1242760994531577919) with conna, Currently creating a `GameObject` in an `OnFixedUpdate()` will not leave the fixed update interpolation context, creating some confusing behavior...
### Describe the bug Hi, Since [this commit](https://discord.com/channels/833983068468936704/835035328779518023/1237836486997708881), i guess cause i didn't have this issue before, Even if the recent [garry's attempt fix](https://discord.com/channels/833983068468936704/835035328779518023/1238460798074884106) hasn't worked it looks like the...
### Describe the bug Hi, For several days, my game & his ViewModel have encountered several transform update issues. Look at this video below: the camera still follows correctly the...
### Describe the bug Hi, The `` (or [SvgPanel](https://sbox.game/api/Sandbox.UI.SvgPanel)) does not update correctly after a UI rebuild. Even when the `src` property has changed, the previous render remains visible. ###...
### Describe the bug Hi, I'm trying to set my morph to a value below 0 or above 1, but it doesn't apply in the game. Lets jump to the...
### Describe the bug Hi, Adding a `[Property]` attribute to a GameObject whose `NetworkMode` is set to `NetworkMode.Never` will be attempted to be read by other players, triggering an `Unknown...
### Describe the bug Hi, I'm using `Game.ActiveScene.Trace.Body()` to detect collisions between two `ModelCollider` instances. However, I discovered that calling `RunAll()` always returns an empty list, whereas `Run()` correctly returns...