PojavLauncher
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Questions about GL4ES
Is this request related to a bug?
I don't really know where to ask this and there's so few people that know anything about gl4es. I asked in discord and was told to ask here. This is related to a different project and not pojav.
Describe the request.
Framebuffers, from what I see gl4es only has one. In the code I'm patching I have postProcessor->getFbo(PostProcessor::FBO_OpaqueDepth, frameId)->apply(*state); I need to comment this out and only use the main FBO, is there a workaround for this so I can keep FBO_OpaqueDepth?
Second issue is depth, I have mCanvases[frameId]->setTextureDepth(getTexture(Tex_OpaqueDepth, frameId)); but need to patch it from Tex_OpaqueDepth to Tex_Depth. anyone know how I can work aound that?
The last issue I'm going crazy over is composite shaders, something like @link "lib/core/fragment.glsl" can't get this to work at all without patches.
Anything else?
Sorry for asking here, I know the team has a lot of talent and I'm spending weeks on these issues you all may have already solved.