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GPU Allocation and Usage issue

Open EvilAlee opened this issue 1 year ago • 57 comments
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Describe the bug

When Playing Big modpacks using Zink Vulkan renderer GPU doesn't rise from its base frequency And game is stuck at 30+ fps.

I don't think it is CPU bound situation because CPU utilization is below normal or very low Also not something related to heat.

However reducing resolution increases fps?

And yes I have tried GL4ES when rendering load rises GPU freq and utilization rises. By the way can't play same modpacks because it is Vulkan.

Here I think problem lies in GPU driver and I haven't tested Dimensity nor Exynos.

**I have been plagued by this issue for more than 9 months and have tested on both phones **

The log file and images/videos

It Doesn't Even Matter.

Steps To Reproduce

Start launcher play any version above or equal to 1.12.20 supporting Zink
And Use shader or heavy Modpacks and Check GPU , CPU utilization GPU freq won't rise even half limit isn't reached.

Expected Behavior

With Zink GPU freq and utilization should increase proportional to Load. Need adreno GPU driver update

Platform

- Device model: Sony Xperia 5 mark II , Sony Xperia 5 mark 1 
- CPU architecture: Snapdragon 865,855 both arm64v8a
- Android version: 12,11
- PojavLauncher version: latest=
"edelweiss-20230928-9484d0c-v3_openjdk"

Anything else?

Cannot provide screenshot Because after buying phone first thing that I did is to test Pojav and it's performance and that issue persisted.

EvilAlee avatar Jun 12 '24 10:06 EvilAlee