PojavLauncher
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GPU Allocation and Usage issue
Describe the bug
When Playing Big modpacks using Zink Vulkan renderer GPU doesn't rise from its base frequency And game is stuck at 30+ fps.
I don't think it is CPU bound situation because CPU utilization is below normal or very low Also not something related to heat.
However reducing resolution increases fps?
And yes I have tried GL4ES when rendering load rises GPU freq and utilization rises. By the way can't play same modpacks because it is Vulkan.
Here I think problem lies in GPU driver and I haven't tested Dimensity nor Exynos.
**I have been plagued by this issue for more than 9 months and have tested on both phones **
The log file and images/videos
It Doesn't Even Matter.
Steps To Reproduce
Start launcher play any version above or equal to 1.12.20 supporting Zink
And Use shader or heavy Modpacks and Check GPU , CPU utilization GPU freq won't rise even half limit isn't reached.
Expected Behavior
With Zink GPU freq and utilization should increase proportional to Load. Need adreno GPU driver update
Platform
- Device model: Sony Xperia 5 mark II , Sony Xperia 5 mark 1
- CPU architecture: Snapdragon 865,855 both arm64v8a
- Android version: 12,11
- PojavLauncher version: latest=
"edelweiss-20230928-9484d0c-v3_openjdk"
Anything else?
Cannot provide screenshot Because after buying phone first thing that I did is to test Pojav and it's performance and that issue persisted.