PojavLauncher
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[F-Req] Native gamepad events
Is this request related to a bug?
Simulated Mouse and Keyboard inputs have priority over binded Gamepad inputs, Through one of the experimental builds which allows for controller binding I decided to test this out and It poses no use to me as even though Gamepad controls would be natively supported for the way I'm using them, They are just overwritten by mouse and keyboard.
Describe the request.
A button somewhere in Pojav to disable Simulated Mouse and Keyboard input, Whether it in the menu or something that can be mapped into an onscreen button during gameplay.
Anything else?
No response
There is no native gamepad input so far.
what app are you using to map the controller buttons to onscreen buttons? can you show a video of the inputs etting "overwritten" by pojav?
A mistake on my part. I thought there was native gamepad input, And Since what i'm using in Pojav has Native Gamepad support I thought it was just prioritizing the Keyboard and Mouse inputs over the gamepad inputs.
what keyboard and mouse inputs though?
Analog Sticks simulating WASD and Mouse. I'm not using any external apps other then Pojav and a Controller. So it's the default Pojav support.
oh okay, so would the switch to disable the keyboard + mouse emulation fix your issues?
I would assume so. Since Pojav can take my inputs (with it simulating the mouse and keyboard by default) I think it'd be a safe guess to assume maybe It'd take the natural gamepad inputs(?).
We could still need to perform the mapping to transform them into "lwjgl native" gamepad events
So, how's the progress on this so far?