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[BUG] Game crashed when using internal shader on Optifine

Open fadelior opened this issue 3 years ago • 4 comments

Describe the bug

All good when opening Minecraft but when join a world, it crashed with code 1 when using internal shader on Optifine. Turning it off doesn't crash my game

The log file and images/videos

latestlog.txt

Steps To Reproduce

1. Start PojavLauncher
2. Start Minecraft 1.18.2 - 1.19 with holy gl4es
3. Go to Options/Video Settings/Shaders/(Internal)
4. Go to any world

Expected Behavior

I expected to play the game normally

Platform

- Device model: Redmi 6
- CPU architecture: aarch64
- Android version: 10
- PojavLauncher version: Latest Release

Anything else?

Also occurs to Redmi 9C with CPU architecture aarch64 on 32-bit mode

fadelior avatar Jul 16 '22 03:07 fadelior

Simply don't use it. What do you expect from the internal shaders?

NotAHero04 avatar Jul 16 '22 03:07 NotAHero04

idk, perfomance I think. I always use it for decreasing render quality before the latest release

fadelior avatar Jul 16 '22 03:07 fadelior

There's an option to decrease the game resolution in the launcher settings.

NotAHero04 avatar Jul 16 '22 04:07 NotAHero04

tried that, not fan of it. Ik, it's a stupid reason. I do use it

fadelior avatar Jul 16 '22 04:07 fadelior