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[BUG] <Terrain Textures (Virgl) 1.18.2>

Open JEXCRAFTER57177 opened this issue 3 years ago • 10 comments
trafficstars

Describe the bug

some terrain textures turns on black or solid plain color textures kinda look like png format only affected is terrain textures, which is tall grass, sea grass, grass blocks dirt part of Grass block turn on black texture

sugarcane block bordered with white Screenshot_2022-06-17-12-46-51-04

and also all i mentioned I don't have many screenshots

The log file and images/videos

Screenshot_2022-06-17-12-48-24-59 Screenshot_2022-06-17-12-47-21-99 Uploading Screenshot_2022-06-17-12-48-24-59.jpg…

Steps To Reproduce

i need support for my Android version , thanks

Expected Behavior

read : unexpected eof warning on log :v

Platform

- Device model: Oppo A12
- CPU architecture: CPH2083/Octa-core processor
/Mediatek
- Android version: 9
- PojavLauncher version: playstore version

Anything else?

No response

JEXCRAFTER57177 avatar Jun 18 '22 13:06 JEXCRAFTER57177

this may be caused by your Mediatek processor. Do you get any errors when you load up the shader?

GaucovyAero avatar Jun 18 '22 13:06 GaucovyAero

otherwise i dont get any error loading the shader, i know some features of shaders can crash anyway everything looks fine

JEXCRAFTER57177 avatar Jun 18 '22 13:06 JEXCRAFTER57177

alright, maybe you could try reverting to default settings in optifine?

GaucovyAero avatar Jun 18 '22 14:06 GaucovyAero

alright, maybe you could try reverting to default settings in optifine?

optifine? bugs still appears even use optifine or add custom resource packs i used it to replace terrain textures but it's still turns on same results still bugged

JEXCRAFTER57177 avatar Jun 18 '22 14:06 JEXCRAFTER57177

maybe you could try reverting to default settings in optifine? ( how?? can u teach me? interesting)

JEXCRAFTER57177 avatar Jun 18 '22 14:06 JEXCRAFTER57177

maybe you could try reverting to default settings in optifine? ( how?? can u teach me? interesting)

in other settings, there is a reset button

GaucovyAero avatar Jun 18 '22 14:06 GaucovyAero

Lol, here the shader works more or less normally you would see what is happening on kirin processors on them in general everything is bad: weak shaders of the makeup ultra-fast type are drawn poorly and with errors and shaders complamentary, seus and so on simply do not start. But with the zink renderer which the developers pojavlauncher consider garbage with kirin processors works fine and runs many shaders without errors.

Iarkont avatar Jun 18 '22 17:06 Iarkont

Lol, here the shader works more or less normally you would see what is happening on kirin processors on them in general everything is bad: weak shaders of the makeup ultra-fast type are drawn poorly and with errors and shaders complamentary, seus and so on simply do not start. But with the zink renderer which the developers pojavlauncher consider garbage with kirin processors works fine and runs many shaders without errors.

fkr Zink renderer, try older version of pojav

Cube5x59999 avatar Jun 20 '22 15:06 Cube5x59999

Lol, here the shader works more or less normally you would see what is happening on kirin processors on them in general everything is bad: weak shaders of the makeup ultra-fast type are drawn poorly and with errors and shaders complamentary, seus and so on simply do not start. But with the zink renderer which the developers pojavlauncher consider garbage with kirin processors works fine and runs many shaders without errors.

fkr Zink renderer, try older version of pojav

Yes, but version 3.3.1.1 is already a year old. And I do not understand the developers: why support only certain processors, why could not just leave the same zink and gl4es 1.1.5 because virgl works well only on snapdragon and holy gl4es, although it runs any versions, but has a drawback in drawing mod elements

Iarkont avatar Jun 20 '22 18:06 Iarkont

bro i got snapdragon proc and still have issue with virgl

USMP-lancer avatar Jul 23 '22 05:07 USMP-lancer