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[BUG] <Terrain Textures (Virgl) 1.18.2>
Describe the bug
some terrain textures turns on black or solid plain color textures kinda look like png format only affected is terrain textures, which is tall grass, sea grass, grass blocks dirt part of Grass block turn on black texture
sugarcane block bordered with white

and also all i mentioned I don't have many screenshots
The log file and images/videos
Steps To Reproduce
i need support for my Android version , thanks
Expected Behavior
read : unexpected eof warning on log :v
Platform
- Device model: Oppo A12
- CPU architecture: CPH2083/Octa-core processor
/Mediatek
- Android version: 9
- PojavLauncher version: playstore version
Anything else?
No response
this may be caused by your Mediatek processor. Do you get any errors when you load up the shader?
otherwise i dont get any error loading the shader, i know some features of shaders can crash anyway everything looks fine
alright, maybe you could try reverting to default settings in optifine?
alright, maybe you could try reverting to default settings in optifine?
optifine? bugs still appears even use optifine or add custom resource packs i used it to replace terrain textures but it's still turns on same results still bugged
maybe you could try reverting to default settings in optifine? ( how?? can u teach me? interesting)
maybe you could try reverting to default settings in optifine? ( how?? can u teach me? interesting)
in other settings, there is a reset button
Lol, here the shader works more or less normally you would see what is happening on kirin processors on them in general everything is bad: weak shaders of the makeup ultra-fast type are drawn poorly and with errors and shaders complamentary, seus and so on simply do not start. But with the zink renderer which the developers pojavlauncher consider garbage with kirin processors works fine and runs many shaders without errors.
Lol, here the shader works more or less normally you would see what is happening on kirin processors on them in general everything is bad: weak shaders of the makeup ultra-fast type are drawn poorly and with errors and shaders complamentary, seus and so on simply do not start. But with the zink renderer which the developers pojavlauncher consider garbage with kirin processors works fine and runs many shaders without errors.
fkr Zink renderer, try older version of pojav
Lol, here the shader works more or less normally you would see what is happening on kirin processors on them in general everything is bad: weak shaders of the makeup ultra-fast type are drawn poorly and with errors and shaders complamentary, seus and so on simply do not start. But with the zink renderer which the developers pojavlauncher consider garbage with kirin processors works fine and runs many shaders without errors.
fkr Zink renderer, try older version of pojav
Yes, but version 3.3.1.1 is already a year old. And I do not understand the developers: why support only certain processors, why could not just leave the same zink and gl4es 1.1.5 because virgl works well only on snapdragon and holy gl4es, although it runs any versions, but has a drawback in drawing mod elements
bro i got snapdragon proc and still have issue with virgl