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[BUG] Sodium loading sodium-mixins.properties from .minecraft while a seperated folder is selected for game instance

Open sbgigapsec opened this issue 3 years ago • 3 comments

Describe the bug

I have set my minecraft folder to a different folder than .minecraft Sodium mod should load sodium-mixins.properties from that folder rather than .minecraft

The log file and images/videos

No response

Steps To Reproduce

1. Set Pojav launcher Game folder to one different than .minecraft
2. write a config/sodium-mixins.properties with contents "mixin.features.chunk_rendering=false" in said folder
3. Load minecraft and join a world

Expected Behavior

Should join the world normally with chunk rendering mixins disabled

Platform

- Device model: Honor 6x
- CPU architecture: aarch64
- Android version: 7.0
- PojavLauncher version: https://github.com/PojavLauncherTeam/PojavLauncher/tree/de8a16e5c5bd3b2e898919e33ade44fcff4cca41
- Mc version: 1.18.2
- Fabric version: 0.13.3
- Sodium version: 0.4.1

Anything else?

-- Workarounds: put sodium-mixins.properties in .minecraft/config

sbgigapsec avatar Mar 16 '22 08:03 sbgigapsec

btw it does load with sodium after using the workaround

sbgigapsec avatar Mar 16 '22 08:03 sbgigapsec

2022-03-16_04 55 02

sbgigapsec avatar Mar 16 '22 09:03 sbgigapsec

Screenshot_20220316-100609

sbgigapsec avatar Mar 16 '22 09:03 sbgigapsec

https://www.mediafire.com/folder/n004fh6pxuxk8/Sodium+1.17+ here's the patch archive for Sodium, along with Sodium Extra + GL4ES

GaucovyAero avatar Jan 26 '23 14:01 GaucovyAero

The worrying part for me is that fabric did not take into account the custom instance path

Mathias-Boulay avatar Jan 26 '23 22:01 Mathias-Boulay