PojavLauncher
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A list of working shaders with it's corresponding working renderer
We know that all "Open4ES" shaders are guaranteed to work, so let's see if real shaders work as well
I (or me and my- i mean duy's onlyfans discord server) decided to test real shaders within a month, so that we can see if that one specific real shaders work in PojavLauncher
So far, i tested these shaders myself
- PotatoShaders
- Chocapic (extreme)
- ~~SEUS PTGI E12~~
If the corresponding shader name has an ✔️, it determines that it is working with that specific renderer. if ✅ , it is working but not properly. If ❌, the shader don't work. For example:
- (shader name) ✔️ | Zink
- shader name) ✅ | VGPU
- (shader name) ❌ | Zink
If you wanna help testing shaders, feel free to submit your findings in this issue
Also include your phone's CPU and GPU details, and a screenshot with the debug panel (F3, in-game)
Did you just try some of them? Maybe push your results here.
cool
(posted from duy's onlyfans discord)
(Don't mind the "smooth format". I ain't gonna let you do a smooth format)
nice
cool
this is worthy of being pinned and adding "documentary" label
Huwaei y7 adreno how to work zink shader 4gb ram 64 memory not work is error and so logg but vgpu working vgpu shader how to work zink please help me to injoy the game
Bruh. This issue is not for help, please make a new issue or join the Discord server to get help.
yea in here just to tell the shaders that's real or something and it's works or not
Zink renderer is crashing on my mobile 4gb ram 32gb rom 64bits Android version=8
OpenES4 shaders are also crashing
Bruh. This issue is not for help, please make a new issue or join the Discord server to get help.
can you see this?
https://www.mediafire.com/folder/cp87zpb3ichj7/Open4ES Open4ES archive here, works on GL4ES + OptiFine, mc 1.8-1.16.5, only for Snapdragon CPUs
zink (opengl 4.6 over vulkan) is now available in the zink branch on github actions, a lot of shaders do work with it
zink is now in mainline github actions, closing this issue as completed, because zink supports almost all shaders out there