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A work-in-progress framework that aims to bring together multi-user XR experiences in learning using WebXR.

Results 16 circlesxr issues
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When implementing a CirclesXR world, my goal was to create groups of up to 4 users to collaborate in the virtual space. However, I was unable to figure out an...

enhancement
good first issue
user-feedback-request

We want to be able to save data and access it between worlds. For example completing one task effects an object in another world. Not sure how we would do...

enhancement
user-feedback-request

It would be a cool addition if there was a setting in the audio components that would allow for a value in seconds to be specified the duration of which...

enhancement
user-feedback-request

When using the janus server, some users do not fully load in (they require a refresh to fix).

bug
!! Moderate Priority

A-Frame does not currently provide a way to load in assets conditionally on platform i.e. load in lower resolution assets for mobile platforms, but there are some potential ways forward:...

enhancement
!! Moderate Priority

On lower-powered devices like cell phones and Oculus Quests we will run into performance issues with larger worlds. Is there a way we can incorporate some sort of dynamic loading/unloading/LOD...

enhancement

Should have someway to show someone is talking. Mozilla hubs uses a basic FFT to scale the head (last I checked). - Should we have an icon for when sound...

enhancement
! Low priority

Right now many of the components do not follow strict coding patterns in making sure they can be attached and removed without leaving a eventListeners lying around. Probably some stray...

enhancement