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`bevy_egui` feature can not ignore all egui input

Open Fodesu opened this issue 4 weeks ago • 1 comments

env: os: windows11 version: bevy: 0.17.3, bevy_panorbit_camera: 0.33, bevy_egui: 0.38

reproducible_example

https://github.com/user-attachments/assets/951467c5-6c6e-49da-9aa0-4b53bab58eb1

Fodesu avatar Nov 24 '25 14:11 Fodesu

So it looks like it depends on whether the drag start location is inside or outside the window. On the surface this looks like an issue with egui's wants_pointer_input returning false when it should be returning true.

https://github.com/user-attachments/assets/a4ae29f9-0715-4201-81a3-8310103eb197

Plonq avatar Nov 25 '25 10:11 Plonq