StudioSB
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A model application for Super Smash Bros Ultimate
``` skin_light_001_col.nutexb skin_light_001_emi.nutexb skin_light_001_nor.nutexb skin_light_001_prm.nutexb skin_flame_001b_col.nutexb skin_flame_001b_emi.nutexb skin_flame_001b_nor.nutexb skin_flame_001b_prm.nutexb ``` These textures files added in SSBU 11.0.0 has issues loading them in StudioSB.
Is it possible to add a feature to add an option to render 3d animations to gif files so that we can use them as references?
StudioSB attempts to load SsbhLib, but the library is named `SSBHLib.dll`. Simply renaming the library to `SsbhLib.dll` fixes this.
Is it possible to add a feature that allows us to see how many bones are in each .nuanmb animations in StudioSB just like in BrawlBox? 
StudioSB refuses to load an FBX skinned to a custom skeleton, setting "use existing skeleton" still doesnt fix this. It will import as SMD but the rig is broken upon...
Models exported as .dae don't import properly into other 3d apps.
I will like have the option to export the 3D model with the pose I pick up from the animation. I try with all the format you have to export....
Trying to open Zelda as an FBX file results in the following message after selecting the `.numatb` and `.nusktb` files: ```************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range....
Using the latest commit of StudioSB, upon exporting any vanilla model as .dae results in this exception: ``` System.NullReferenceException: Object reference not set to an instance of an object. at...
Would just be a nice QoL to move a mesh to the top or bottom of the numdlb list