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Option to Clean Redundant Frames of Animations when exporting.

Open Lilothestitch16 opened this issue 4 years ago • 6 comments

Is it possible to add an option to Clean Redundant Frames when Exporting Animations as .anim files and is it also possible to fix animation clipping when exported?

Lilothestitch16 avatar Sep 05 '19 04:09 Lilothestitch16

Animation clipping how? And to clear redundant frames become familiar with the animation graph editor you can simplify curves before exporting and even completely clear some like scale id it's not necessary for your animation. Basically, those are things done through maya not ssb

Super4ng avatar Sep 05 '19 04:09 Super4ng

For some Animations it clips a little bit when I import them into BrawlBox

Lilothestitch16 avatar Sep 05 '19 04:09 Lilothestitch16

Which smash is this for? But if it is clipping through where the floor will be, it might not be a problem because the game has foot snap. Test it in game and see

Super4ng avatar Sep 05 '19 13:09 Super4ng

I was importing the animations into Super Smash Bros. Brawl/ Project M for a Stage Mod that I am working on.

Lilothestitch16 avatar Sep 05 '19 18:09 Lilothestitch16

What do you mean by clipping? Could you provide a screenshot?

Ploaj avatar Sep 06 '19 16:09 Ploaj

Here are some screenshots I took. This is Delfino Plaza's Battlefield Form and the dyr_xdolpic_chikei_set_00 animation clipping happens at frames 4543, 4544, & 4545.

2019-09-06_15-09-01 StudioSB_2019-09-06_15-09-14 StudioSB_2019-09-06_15-09-32

Lilothestitch16 avatar Sep 06 '19 19:09 Lilothestitch16