Playtester

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Exp Test: Coma -> Normal Attack: 365 EXP from Golem 601 EXP from Munak Coma -> Other player Normal Attack (Munaks): 122 DMG Coma + 84 DMG 444 EXP |...

Even if the Coma attack deals no damage, it still behaves as normal damage. It can break Freeze, it makes a monster aggressive, etc. What can cause Coma: - Reflect...

Monsters can't cause Coma through Reflect. Only players can.

Reflect: (1): A has Coma, B does has Reflect. A attacks. Result: B gets Coma. A does not get Coma. (2): A has nothing, B has Coma and Reflect. A...

On Counter Instinct Event: Counter User has Coma -> Attacker gets Coma Attacker has Coma -> Counter User gets Coma Both have Coma -> Both get Coma

This is because on rAthena, we make monsters stop immediately when they lose their target. If we didn't send a "fixpos" packet (this is what teleports the porings to their...

``` 00:11:43.211 HEADER_ZC_NOTIFY_MOVEENTRY11 (Poring tries moving to loot) "PositionTo": { "SrcX": 132, "SrcY": 330, "SrcDir": 8, "DestX": 140, "DestY": 318, "DestDir": 7 }, "Movestarttime": 263881998, 00:11:45.883 HEADER_ZC_ITEM_PICKUP_ACK_V8 00:11:45.883 HEADER_ZC_ITEM_DISAPPEAR 00:11:45.904...

skill.cpp ``` skill_area_temp[1] = bl->id; map_foreachinallrange(skill_area_sub, bl, sd->bonus.splash_range, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id); flag|=1; //Set flag to 1 so ammo is not double-consumed. [Skotlex]...

It's also used by Shotguns, but that's also just 3x3.

From further testing we found out that first randomization of the area already happens at server start. So for example on (3,3), at server start, each monster's center cell will...