Playtester

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Further tests: - Icewall blocked monsters definitely drop target (lose angry mode) - Angry skills are used if the previous action was a normal attack and aMotion time has passed,...

It seems Provoke, Curse and INKATKRATE all increase a separate hidden stat (not batk). That stat is used in some skill formulas but not all. It's really complex, that's why...

I figured this out and fixed it on rAthena in the meantime (at least for pre-re). Basically there is a hidden stat called "ATKpercent". Several status changes don't change batk/watk,...

This is how it works on official servers: - The spawn area is divided into 4 quadrants (-x,-y), (x,-y), (-x,y) and (x,y), 4 lines (-x,0), (x,0), (0,-y) and (0, y)...

Further tests on spawns area: - Both (0,0) and (1,1) result in a single fixed spawn cell, there's no 3x3 area variance on (1,1) - (2,2) on the other hand...

Cannot confirm this. Relogging removes the ASPD bonus.

Note: The values for Anubis and probably some other monsters are still incorrect. We are investigating this currently.

> > Concentration has a minimal effect on skills as it adds onto the base ratio of the skill. The difference may be lost within damage variance. You will feel...

Might want to mark this as duplicate of: https://github.com/HerculesWS/Hercules/issues/2913

This is impossible to fix as it's either a client bug or we don't have the correct packet data needed. You see the problem is not the length of the...