Playtester

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Note sure what you've changed, but that it only works on party members and monsters is already handled in the code. ``` c if( bl->type != BL_MOB && battle_check_target(src,bl,BCT_PARTY)

Hmmm maybe I underestimated my ping in the calculations above. I tested the client what it currently thinks the delays are. For Double Strafe it really seems to depend on...

@reigneil No doesn't have to do with damage and all skills you listed have defined aftercast delay, so they are unrelated to this topic. This is only about skills that...

Tested with altered sdelay value: Result - sdelay sent to the client has THE direct effect on the delay it calculates. It's unrelated to any stats, just the value sent...

The delays seem to be very skill-specific. It's a combination of max delay, min delay and a % of aMotion. Skills tested: Double Strafe - 180%, 0-2000ms Arrow Shower -...

The tests in the opening post are done on our Aegis server so it's renewal. I'm not sure if you could spam skills faster pre-renewal. The individual skill tests I...

Nobody does changes for a server, we do changes because it's official behavior. If anyone is to blame, it's the 50000 players that didn't report the issue much earlier.

These status changes also don't change Spiral Pierce damage (when used by mobs it uses base attack). For example Strength Tarot Card would half Seyren's normal damage but Spiral Pierce...

It gets really complicated. Shield Boomerang is not affected by the bonus, but Smite (Shield Chain) is...

The client simply won't display any complex walk path longer than 14 cells properly. It doesn't provide enough memory to do a larger path search than that, so if you...