ofxOceanode
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LFO Modulation Framework
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ofxOceanode issues
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Define a way to implement dynamic input modules, like mergers, switchers, operators...
Get type (from types registry) and create inputs based on first connection
Now if you want to have an externalwindow class, or a class that suports local presets, you have to inherit from that class (either ofxOceanodeNodeModelExternalWindow, or ofxOceanodeNodeModelLocalPreset) The most reasonable...
help wanted
Something similar to .generator file in [old generator](https://github.com/PlaymodesStudio/MIRABCN_Generator)
sometimes each "box" is refered as a Node, and sometimes as a Module, which is the best way to describe?
Now are submodules cloned to src folder. Better to have in local addons folder?