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Unity Mirror in 2 projects?
Hey I was trying to use your Unity Mirror project as a starting point for a project, but having it in two different projects is definitely a hindrance and causing a lot of issues trying to work around it. Is there any way you can combine it into 1 project like this one that's used in the DapperDino youtube tutorial? https://github.com/natepac/playfabmirrorgameexample/tree/master
I managed to get my project working with the above repo as a starting point, but the problem there is that he's using an old version of Mirror and Playfab sdk, and upgrading causes a boatload of errors.
thanks @dboon1978 for the great feedback! We'll add it out our backlog, in the meantime if you or anyone else wants to work on that, we'd be more than happy to support!
I successfully tested Server and Client Unity Mirror project using Local Docker settings. However, when I uploaded my Server build to PlayFab Multiplayer Server and tried connected to using Client project, it didn't work. I didnt tried connecting with localhost, I put my ip address and Multiplayer Server was Active, but it didn't connect. Unity Log show like this Client Recv: failed to connect to ip=20.72.156.195 port=56100 reason=System.Net.Sockets.SocketException (0x80004005) If you could update guides to test using Multiplayer Server, I would appreciate it.
I successfully tested Server and Client Unity Mirror project using Local Docker settings. However, when I uploaded my Server build to PlayFab Multiplayer Server and tried connected to using Client project, it didn't work. I didnt tried connecting with localhost, I put my ip address and Multiplayer Server was Active, but it didn't connect. Unity Log show like this Client Recv: failed to connect to ip=20.72.156.195 port=56100 reason=System.Net.Sockets.SocketException (0x80004005) If you could update guides to test using Multiplayer Server, I would appreciate it.
Found port 30000 was working.
that is great @GAGOSIAN84, let us know if we can be of further assistance!
Closing because of inactivity, feel free to open another issue of there are still questions!