eos_plugin_for_unity
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Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
I've not been able to find a tutorial that specifically shows how to use EOS Connect API with Google as an identity provider for Android mobile platform. I've pieced together...
**Describe the bug** NetworkManager.Singleton.DisconnectClient(id) is disconnecting both the specified Client and the Host. Is there an example to Disconnect a specific client using this plugin because even in the Sameple...
Provides attributes to mark test types on a config field. Tests for fields in `EOSConfig` Generic FieldValidator that grabs the marked test types of a field
Previously the Authentication Listeners were receiving a singular message for authentication change. This changeset introduces an enum that identifies a login as either an Auth or Connect login. This will...
## The Problem: Unique IO Requirements in Unity on Android In Unity on Android devices, IO operations must be performed using `UnityWebRequest`, whose internal `Create` function must be called from...
Improved Player Data Storage and Title Data Storage samples by giving their buttons interactive states. They'll automatically become not interactable, or become interactable again, when the passed conditions are met....
Unsubscribing from the change list event whenever the object is destroyed. _Normally_ a C# object can eventually have its garbage collected and removed from events. However, the MonoBehaviour gets into...
**Describe the bug** The plugin doesn't work on Android builds, it throws an error when the scene containing the EOSManager script is loaded, and then every call to EOSManager throws...
On one side the lobby shows two members while it continues to show one member on the side that created the lobby. Repro Steps: Party A creates a RTC Lobby...
**Describe the bug** The IL2CPP version of builds is crashing shortly after launch and throwing an exception through EOSManager.GetoEOSPlatformInterface. The Mono version of builds work fine, but we cannot use...