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Weight all objective residuals by area element

Open f0uriest opened this issue 1 year ago • 1 comments

Some objectives (like force) properly weight by the area/volume element but this isn't true for many of the others (such as geometry, QS error etc), which can allow the optimizer to "cheat" by stretching and compressing things in areas of low/high error

f0uriest avatar Mar 18 '24 17:03 f0uriest

Must also update objective units when this weighting is added

dpanici avatar Apr 03 '24 20:04 dpanici

Easy for target=0 case

dpanici avatar Jun 25 '24 20:06 dpanici