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Use FFTs in poloidal direction where possible

Open f0uriest opened this issue 1 year ago • 2 comments

Several objectives now use QuadratureGrid or LinearGrid for their default (to get accurate volume or surface averages), and because they are uniform in the poloidal direction we could possibly use FFTs to do that part of the transform. This would like see a decent speed bump and memory savings, similar to using FFTs for the poloidal direction. This would be added as another option to the Transform class.

f0uriest avatar Aug 29 '23 14:08 f0uriest