DESC
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Use FFTs in poloidal direction where possible
Several objectives now use QuadratureGrid
or LinearGrid
for their default (to get accurate volume or surface averages), and because they are uniform in the poloidal direction we could possibly use FFTs to do that part of the transform. This would like see a decent speed bump and memory savings, similar to using FFTs for the poloidal direction. This would be added as another option to the Transform
class.